#pragma once
#include "lgspriteproperty.h"
class LgSpritePropertyGem : public LgSpriteProperty
{
public:
	LgSpritePropertyGem(int nSpeed,int nFlyArea,const RectInBalloonElemnet_t &rect,int nMapHeight);
	~LgSpritePropertyGem(void);
	void Update(DWORD dwCurrentTime);
	void PopUp(int x,int y);
private:
	float m_th;
	float m_ro;
	bool m_bBurst;
	float m_centerx;
	float m_centery;
};
